A constraint-based methodology for product design with virtual reality

Yongmin Zhong, Xiaobu Yuan, Weiyin Ma, Bijan Shirinzadeh

Research output: Contribution to journalArticleResearchpeer-review

2 Citations (Scopus)

Abstract

This paper presents aconstraint-based methodology for product design with advanced virtual reality technologies. A hierarchically structured and constraint-based data model is developed to support product design from features to parts and further to assemblies in a VR environrent. Product design in the VR environrent is performed in an intuitive manner through precise constraint-based manipulations. Constraint-based manipulations are accompanied with automatic constraint recognition and precise constraint satisfaction to establish constraints between objects, and aze further realized by allowable motions for precise 3D interactions in the VR environment. The allowable motions are represented as a mathematical matrix and derived from constraints between objects by constraint solving. A procedure-based degrees-of-freedom combination approach is presented for 3D constraint solving. Arule-based constraint recognition engine is developed for both constraint-based manipulations and implicitly incorporating constraints into the VR environrent. An intuitive method is presented for recognizing pairs of mating features between assembly components. Examples are presented to demonstrate the efficacy of the proposed methodology.

Original languageEnglish
Pages (from-to)151-165
Number of pages15
JournalIntelligent Automation and Soft Computing
Volume15
Issue number2
DOIs
Publication statusPublished - 1 Jan 2009
Externally publishedYes

Keywords

  • Allowable motions
  • Constraint recognition and constraint solving
  • Constraint-based manipulation
  • Model representation
  • Product design
  • Virtual reality

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