A comparative study of hand-gesture recognition devices for games

Ahmed S. Khalaf, Sultan A. Alharthi, Ali Alshehri, Igor Dolgov, Phoebe O. Toups Dugas

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearch

6 Citations (Scopus)

Abstract

Gesture recognition devices provide a new means for natural human-computer interaction. However, when selecting these devices to be used in games, designers might find it challenging to decide which gesture recognition device will work best. In the present research, we compare three vision-based, hand-gesture devices: Leap Motion, Microsoft’s Kinect, and Intel’s RealSense. The comparison provides game designers with an understanding of the main factors to consider when selecting these devices and how to design games that use them. We developed a simple hand-gesture-based game to evaluate performance, cognitive demand, comfort, and player experience of using these gesture devices. We found that participants preferred and performed much better using Leap Motion and Kinect compared to using RealSense. Leap Motion also outperformed or was equivalent to Kinect. These findings were supported by players’ accounts of their experiences using these gesture devices. Based on these findings, we discuss how such devices can be used by game designers and provide them with a set of design cautions that provide insights into the design of gesture-based games.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - Multimodal and Natural Interaction - Thematic Area, HCI 2020 Held as Part of the 22nd International Conference, HCII 2020 Copenhagen, Denmark, July 19–24, 2020 Proceedings, Part II
EditorsMasaaki Kurosu
Place of PublicationCham Switzerland
PublisherSpringer-Praxis
Pages57-76
Number of pages20
ISBN (Electronic)9783030490621
ISBN (Print)9783030490614
DOIs
Publication statusPublished - 2020
Externally publishedYes
EventThematic Area on Human Computer Interaction 2020 - Copenhagen, Denmark
Duration: 19 Jul 202024 Jul 2020
https://link.springer.com/book/10.1007/978-3-030-49062-1 (Proceedings)

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume12182
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceThematic Area on Human Computer Interaction 2020
Abbreviated titleHCI 2020
Country/TerritoryDenmark
CityCopenhagen
Period19/07/2024/07/20
Otherheld as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Internet address

Keywords

  • Game design
  • Games
  • Hand-gesture
  • Kinect
  • Leap Motion
  • RealSense
  • Vision-based

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