Abstract
Gesture recognition devices provide a new means for natural human-computer interaction. However, when selecting these devices to be used in games, designers might find it challenging to decide which gesture recognition device will work best. In the present research, we compare three vision-based, hand-gesture devices: Leap Motion, Microsoft’s Kinect, and Intel’s RealSense. The comparison provides game designers with an understanding of the main factors to consider when selecting these devices and how to design games that use them. We developed a simple hand-gesture-based game to evaluate performance, cognitive demand, comfort, and player experience of using these gesture devices. We found that participants preferred and performed much better using Leap Motion and Kinect compared to using RealSense. Leap Motion also outperformed or was equivalent to Kinect. These findings were supported by players’ accounts of their experiences using these gesture devices. Based on these findings, we discuss how such devices can be used by game designers and provide them with a set of design cautions that provide insights into the design of gesture-based games.
Original language | English |
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Title of host publication | Human-Computer Interaction - Multimodal and Natural Interaction - Thematic Area, HCI 2020 Held as Part of the 22nd International Conference, HCII 2020 Copenhagen, Denmark, July 19–24, 2020 Proceedings, Part II |
Editors | Masaaki Kurosu |
Place of Publication | Cham Switzerland |
Publisher | Springer-Praxis |
Pages | 57-76 |
Number of pages | 20 |
ISBN (Electronic) | 9783030490621 |
ISBN (Print) | 9783030490614 |
DOIs | |
Publication status | Published - 2020 |
Externally published | Yes |
Event | Thematic Area on Human Computer Interaction 2020 - Copenhagen, Denmark Duration: 19 Jul 2020 → 24 Jul 2020 https://link.springer.com/book/10.1007/978-3-030-49062-1 (Proceedings) |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 12182 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | Thematic Area on Human Computer Interaction 2020 |
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Abbreviated title | HCI 2020 |
Country/Territory | Denmark |
City | Copenhagen |
Period | 19/07/20 → 24/07/20 |
Other | held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 |
Internet address |
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Keywords
- Game design
- Games
- Hand-gesture
- Kinect
- Leap Motion
- RealSense
- Vision-based