A closer look: multi-sensory accessible art translations

Matthew Butler, Leona Holloway, Kim Marriott

Research output: Chapter in Book/Report/Conference proceedingConference PaperOtherpeer-review


Providing people who are blind or have low vision with accessible versions of artworks is important not just for equity, but also for inclusion, greater engagement with the community at large, and raising awareness about these issues. In 2018, a value-sensitive design methodology was used with the Bendigo Art Gallery and key stakeholders to develop a model that provides three different ways of accessing the gallery, depending upon visual acuity and mobility: virtual tours, self-guided tours and guided tours. As a pilot implementation of the model, we developed different tactile representations of key artworks using tactile graphics, laser-cut layered graphics, 3D printed models, soundscapes, role plays, and a website featuring information and representations requested by workshop participants. To highlight the work, this paper will present two of the key works in more detail to highlight different representations that should be considered when presenting accessible artworks.

Original languageEnglish
Title of host publicationASSETS ’19 - The 21st International ACM SIGACCESS Conference on Computers and Accessibility
EditorsShiri Azenkot, Shaun Kane
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages3
ISBN (Electronic)9781450366762
Publication statusPublished - 2019
EventACM SIGACCESS International Conference on Computers and Accessibility 2019 - Pittsburgh, United States of America
Duration: 28 Oct 201930 Oct 2019
Conference number: 21st


ConferenceACM SIGACCESS International Conference on Computers and Accessibility 2019
Abbreviated titleASSETS 2019
Country/TerritoryUnited States of America
Internet address


  • 3D printing
  • Accessibility
  • Art
  • Blindness
  • Low vision

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