Abstract
Providing people who are blind or have low vision with accessible versions of artworks is important not just for equity, but also for inclusion, greater engagement with the community at large, and raising awareness about these issues. In 2018, a value-sensitive design methodology was used with the Bendigo Art Gallery and key stakeholders to develop a model that provides three different ways of accessing the gallery, depending upon visual acuity and mobility: virtual tours, self-guided tours and guided tours. As a pilot implementation of the model, we developed different tactile representations of key artworks using tactile graphics, laser-cut layered graphics, 3D printed models, soundscapes, role plays, and a website featuring information and representations requested by workshop participants. To highlight the work, this paper will present two of the key works in more detail to highlight different representations that should be considered when presenting accessible artworks.
Original language | English |
---|---|
Title of host publication | ASSETS ’19 - The 21st International ACM SIGACCESS Conference on Computers and Accessibility |
Editors | Shiri Azenkot, Shaun Kane |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 594-596 |
Number of pages | 3 |
ISBN (Electronic) | 9781450366762 |
DOIs | |
Publication status | Published - 2019 |
Event | ACM SIGACCESS International Conference on Computers and Accessibility 2019 - Pittsburgh, United States of America Duration: 28 Oct 2019 → 30 Oct 2019 Conference number: 21st https://assets19.sigaccess.org/ |
Conference
Conference | ACM SIGACCESS International Conference on Computers and Accessibility 2019 |
---|---|
Abbreviated title | ASSETS 2019 |
Country/Territory | United States of America |
City | Pittsburgh |
Period | 28/10/19 → 30/10/19 |
Internet address |
Keywords
- 3D printing
- Accessibility
- Art
- Blindness
- Low vision