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A case study of young children's use of iPad for digital storytelling for a study of self

  • Leigh Disney
  • , Gretchen Geng

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

Abstract

Young children gain an understanding of self via play. Visual representations of self via art in early childhood are often associated with children’s drawing or painting; the current study reports on digital story telling, rarely used by children. Reasons vary, including the lack of user-friendly technologies and difficult analysis of young children’s self-learning process and results. This study was innovative by involving a case study of a 7-year-old child’s play with iPad and whether and how this child could reflect on self and present results by using visual artistic presentation other than traditional painting or drawings. This 4 week study found that the participating child could use apps, such as iPad app camera, to produce a digital story presenting her study of self. Although this study has its limitations, it does provide a new area for early childhood educators to explore and study further.
Original languageEnglish
Title of host publication25th International Conference on Computers in Education
Subtitle of host publicationTechnology and Innovation: Computer-based Educational Systems for the 21st Century: Main Conference Proceedings
EditorsWenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic
Place of PublicationTaoyuan City Taiwan
PublisherAsia-Pacific Society for Computers in Education
Pages614-619
Number of pages6
ISBN (Print)9789869401265
Publication statusPublished - 2017
Externally publishedYes
EventInternational Conference on Computers in Education 2017 - Rydges Latimer Hotel, Christchurch, New Zealand
Duration: 4 Dec 20178 Dec 2017
Conference number: 25th
http://www.apsce.net/icce/icce2017

Conference

ConferenceInternational Conference on Computers in Education 2017
Abbreviated titleICCE 2017
Country/TerritoryNew Zealand
CityChristchurch
Period4/12/178/12/17
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Early childhood education
  • Visual artistic presentation
  • Digital story telling
  • Digital technology

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