Abstract
HCI is increasingly interested in designing technology for being physically active, and in many cases focuses on jogging. We find that many current approaches seem to view jogging only through a lens of athletic performance. However, jogging is multifaceted, yet there is so far no collated list of alternative lenses through which jogging could be viewed at by designers. In this paper, we draw on game design thinking to articulate 13 lenses through which designers can examine jogging. These 13 lenses are derived from related work and our combined experience of having designed and studied three different jogging systems. The lenses enable a structured articulation of key opportunities that interactive technology offers for jogging designers. With our work, we aim to support designers who want to create diverse interactive jogging systems so that more people can profit from the many benefits of jogging.
Original language | English |
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Title of host publication | Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Editors | Paul Cairns, Tilde Bekker |
Place of Publication | New York NY USA |
Publisher | Association for Computing Machinery (ACM) |
Pages | 43-56 |
Number of pages | 14 |
ISBN (Electronic) | 9781450348980 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017 - Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 Conference number: 4th https://chiplay.acm.org/2017/ https://dl.acm.org/doi/proceedings/10.1145/3116595 |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017 |
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Abbreviated title | CHI PLAY 2017 |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 15/10/17 → 18/10/17 |
Internet address |
Keywords
- Exertion
- Jogging
- Running
- Sport
- Whole-body interaction