13 game lenses for designing diverse interactive jogging systems

Florian 'Floyd' Mueller, Chek Tien Tan, Rich Byrne, Matt Jones

Research output: Chapter in Book/Report/Conference proceedingConference PaperResearchpeer-review

15 Citations (Scopus)


HCI is increasingly interested in designing technology for being physically active, and in many cases focuses on jogging. We find that many current approaches seem to view jogging only through a lens of athletic performance. However, jogging is multifaceted, yet there is so far no collated list of alternative lenses through which jogging could be viewed at by designers. In this paper, we draw on game design thinking to articulate 13 lenses through which designers can examine jogging. These 13 lenses are derived from related work and our combined experience of having designed and studied three different jogging systems. The lenses enable a structured articulation of key opportunities that interactive technology offers for jogging designers. With our work, we aim to support designers who want to create diverse interactive jogging systems so that more people can profit from the many benefits of jogging.

Original languageEnglish
Title of host publicationProceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsPaul Cairns, Tilde Bekker
Place of PublicationNew York NY USA
PublisherAssociation for Computing Machinery (ACM)
Number of pages14
ISBN (Electronic)9781450348980
Publication statusPublished - 2017
Externally publishedYes
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017 - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4th


ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play 2017
Abbreviated titleCHI PLAY 2017
Internet address


  • Exertion
  • Jogging
  • Running
  • Sport
  • Whole-body interaction

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