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20172024

Research activity per year

Personal profile

Biography

My teaching and research are interoperable; I use game engine technologies to build virtual worlds. I specialise in the visualisation of historical environments and the development of interactive environments for conceptual, pedagogical and experimental projects. Most notably, I am the lead developer on the Virtual Angkor project and have been creating 3D visualisations of mediaeval Angkor since 2014. 

I have also developed award winning units in the areas of game programming and virtual world building. I have a particular interest in lighting, visual effects, and cinematography in games and immersive media.

My PhD study in Historical Game Studies is due to conclude in 2027.

Monash teaching commitment

FIT2169 Immersive Environments

Research area keywords

  • 3D Virtual Reconstruction
  • Angkor
  • Virtual Heritage
  • Archaeogaming
  • Virtual Reality and Simulation
  • Visualisation
  • Historical Game Studies

Collaborations and top research areas from the last five years

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or