Julian Gutierrez

Dr

Accepting PhD Students

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Personal profile

Biography

I am a Monash University Lecturer in the Faculty of Information Technology and a Visiting Lecturer in Computer Science at the University of Oxford. I did my PhD at the University of Edinburgh (Laboratory for Foundations of Computer Science) and was an ERC postdoctoral researcher at the University of Cambridge (Computer Laboratory) and the University of Oxford (Department of Computer Science). Before coming to Monash University, I was also a Computer Science Departmental Lecturer at the Oxford University Department of Computer Science. 

Useful links: Homepage Publications DBLP

Research interests

My research is interdisciplinary, at the intersection of Computer Science and Artificial Intelligence, and focuses on the study and development of logic, games, and verification techniques for concurrent, autonomous, and multi-agent systems. In particular, I am interested in: 

- Logic and games in artificial intelligence and theoretical computer science.

- Semantics and mathematical foundations of concurrent and multi-agent systems.

- Expressiveness and formal verification of models for concurrent computation.

- Mathematical/computational logic: e.g., Fixed-point, modal, and temporal logics.

- Automated synthesis, model checking, and formal verification techniques. 

Supervision interests

I am interested in supervising PhD/MSc/BSc students in Computer Science, Artificial Intelligence, or Mathematics, who want to work in any of my main areas of research (see Research interests and Research area keywords above). 

If you want to work under my supervision (PhD/MSc/BSc), send me an email. 

PhD opportunities: at the moment I have funding for PhD students. 

Education/Academic qualification

Informatics, PhD, University of Edinburgh

Computer Science, BEng, Pontificia Universidad Javeriana - Cali

Electronics, BEng, Pontificia Universidad Javeriana - Cali

External positions

Visiting Lecturer, University of Oxford

Research area keywords

  • Logic
  • Game theory
  • Multiagent systems
  • Concurrency theory
  • Formal verification
  • Semantics
  • Automated synthesis
  • Model checking
  • Automated verification tools