Arkendu Sen

Assoc Professor

Accepting PhD Students

PhD projects

XR and Augmented Reality Learning Tools; Brain Based Learning: Virtual Patient Avatars; Medical Education;XR tools for Health Education


Research activity per year

Personal profile


Dr Arkendu Sen is Associate Professor in Clinical Anatomy at Jeffrey Cheah School of Medicine and Health Sciences, Monash University Malaysia, an anatomist/ophthalmologist by training. Dr Sen is also a keen educationist and champion of education innovation and excellence. Previously as Academic Director, he was leading the Campus Education Excellence portfolio of Monash University Malaysia. As Fellow of the Monash Education Academy, he is keen to promote the Impact Education agenda.

He has wide teaching experience in medical schools in Malaysia, India and Papua New Guinea. Being a top student (First Rank in MD), he has striven to inspire and motivate future health professionals, consistently scoring around 90% for student evaluations and attained outstanding Monash University Student evaluation scores (averaging 4.8/5) for teaching in various modes including lecturing, practical class teaching, tutoring, problem based learning and clinical skills. Having undergone various training in IT-based applications, he has innovatively integrated anatomy, IT resources, virtual learning environments with teaching/learning spaces (smart e–classrooms). This successful innovation and enthusiasm was duly recognized by School of Medicine’s IT representative. He now leads as Chair of the Campus ITS committee and is a member of the ITS governance forum overlooking the three worldwide Monash campuses

His deep involvement in active learning, lifelong skills and integrating novel technology-enhanced methods has made him to apply “Blended Technology” in skills training especially in the context of the Malaysian Economic Transformation Programme and promoting Malaysian education sector’s recognition for excellence in technology-enhanced learning. He has also utilized such e-learning to skills learning and assessment along with his association with basic surgical examination through the College of Surgeons, Academy of Malaysia.

He has become an icon figure of such endeavours and has been placed permanently in the Monash Records & Archives as well as in the time capsule commemorating the naming of the school. As part of the School’s team, he has designed and researched a variety of educational technology innovations with available resources for large student cohorts.

Globally, these innovations has inspired and influenced the medical/teaching community through over 40 peer reviewed international scientific publications/ presentations at across nine countries in Europe and Australasia.

He has been involved in various projects as follows:




Granting Agency


Design, Development and Evaluation of Virtual Emotive Patient Avatar With Augmented Reality Signs for Skills Learning Experience Through Reimagined Shared Learning Spaces in the COVID 19 Scenario & Beyond

GA 21 Platform Grant


Can Artificial Intelligence (AI) be used to Annotate Video Clips for Clinical Behaviour Analysis Accurately?

Monash Malaysia NEED Grant Scheme


Future proof Showcase of Learning Spaces

CAPEX grant


Bringing the hospital to the classroom through novel augmented reality: design, development and impact evaluation of Clinical Augmented Reality Objects in Physical Examination (CAROPE)

Learning and Teaching grant 


Monash Students’ Designing their own classroom? Empowering Students and Teachers to shape active learning spaces

Monash Edu Academy, Monash Australia


MEA EF Scholarly Grants

Monash Edu Academy, Monash Australia


Development & Edu/ Neurobehavioral Impact of 3D Interactive Augmented Reality Learning Objects from Cadaveric Morphology

Better Teaching Better Learning Education grant 2016


Development and evaluation of an interactive e-learning module for active learning of gastrointestinal diseases pharmacotherapy

Better Teaching Better Learning Education grant 2016


Digital Slide Scanner for Medical Sciences

Monash Malaysia Education STRATEGIC GRANTS


Tele-Learning of Community Health Skills (TELCOHS): Pilot Development of Health Skills Learning for Remote Communities of Healthcare Workers

EU funded Trans-Eurasian Information Network (TEIN) Cooperation Center, Korea


Enhancing the learning environment in higher education: Impact analysis of a Technology-enhanced Hybrid Anatomy Learning (TEHAL) Lab for Next Generation students

ERGS Grant from Ministry of Higher Education (MOHE), Malaysia


Technology-enhanced Hybrid Anatomy Learning (TEHAL) Lab for Next Generation students

Monash Univ. Sunway campus Matching Res. grant


OLT Citation Award

Office of Learning & Teaching, Govt of Australia


JCSMHS Tech-enhanced Collaborative Edu Concept Proj

SSSB Industrial Partner Fund


Visual Stress in Reading Electronic Text Amongst Med Students

MONASH Malaysia Res. Grants


Catalogue of Learning Resources within the Faculty of Med.,Monash

FMNHS  & Gippsland Medical School

He has now successfully expanded his innovations to educational technology research with the ITEX 2018 Silver Medal and Ministry of Higher Education ERGS Grant (2011), external industry partnership and industry funding (2012) for pilot projects in the cutting edge smart practical learning labs and granting of patent (utility innovation) in 2020.

His innovations has been recognized by numerous teaching excellence awards. Working together with the School's Team, their innovative design of state-of-the art learning environment and novel learning strategies have been recognised as a teaching exemplar for the whole of Monash University Malaysia and as a showcase for distinguished visitors including the Governor of Victoria, Health Minister, Deputy Minister for Higher Education and the Prime Minister of Malaysia.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 3 - Good Health and Well-being
  • SDG 4 - Quality Education
  • SDG 9 - Industry, Innovation, and Infrastructure

Research area keywords

  • Education research
  • XR and Augmented Reality Learning Objects
  • learning apps
  • Digital learning and Multimodality
  • Smart Learning environments
  • Medical Education

Collaborations and top research areas from the last five years

Recent external collaboration on country/territory level. Dive into details by clicking on the dots or