Description
"Is my game too queer for the audience?" You might ask yourself five or ten years ago, and you might continue asking yourself that question as a queer game developer. "Will my games make a profit?" The 'precarious labour' of queer game development mirrors the indie hero's journey, but with a triple obstacle course: funding, time, and of course, the audience. In this talk I will draw from 20 interviews with queer game developers featured at Pride at Play, a curated queer games exhibition with a focus on Oceania and the Asia Pacific. The original goal of the exhibition design was to showcase queer games from all around the region along with conversational interviews that background each game. We asked about their backgrounds, motivations, goals, inspirations, communities—what it meant to them to ‘play with pride’—and who their audiences are. I will present an overview of what we found through these quiet conversations and provide an insight about the state of queer games development in Oceania and the Asia Pacific.Period | 30 Mar 2023 |
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Held at | University of Sydney, Australia, New South Wales |
Degree of Recognition | Local |
Related content
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Press/Media
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Queer Lives Are Not Side Quests
Press/Media: Article/Feature
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Pride at Play invites you to explore thoughtful queer games in Sydney
Press/Media: Article/Feature
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Outputs
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Queer Indie Games on itch.io, 2013-2022
Research output: Chapter in Book/Report/Conference proceeding › Conference Paper › Research › peer-review
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45
Research output: Non-textual form › Design / Architecture › Research
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Activities
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More Than Side Quests: Queer indie games
Activity: Community Talks, Presentations, Exhibitions and Events › Public lecture/debate/seminar